Pilot
Crew pilots also reduce fleet death risk.
DEFAULT: Assault Rifle
A chat-driven sci-fi campaign where viewers deploy as crew, survive staged missions, earn Det Cord and XP, craft equipment, bind rare relics and push a shared Warfront across five sectors.
You do not need to memorize the system. Join the next operation, choose a role and weapon, and let the expedition engine handle the mission.
Your spendable expedition currency. Surviving players add mission rewards to their balance. Use it for gear, quick kits and some crafting recipes.
!detcordRole, weapon, XP, rank, armor tier, inventory, materials, injury state and relic levels persist between expeditions.
!careerWithout Death Insurance, death removes 8% of your current Det Cord balance and forces you to sit out the next expedition. Death still awards 5 XP.
A Streamer.bot timer checks the clock each minute and handles the full launch cadence automatically.
Deployment window opens and the crew begins forming.
Last chance to set role, weapon and purchase loadout items.
Final deployment notice before the mission launches.
The expedition begins without requiring a viewer command.
Every completed expedition advances community control. Larger surviving crews advance it faster; boss victories add a major push. At 100%, the next sector opens.
Raiders
Scrap Pirates
Xeno Mercenaries
Vanduul Vanguard
Bio-Mechanical Hostiles
Direct hostile engagement.
Recover cargo, data or artifacts.
Strip usable tech from wrecks.
Recover personnel under pressure.
Protect transports or convoys.
Hold a location against attackers.
Breach ships, carriers or corvettes.
Hack, breach or destroy critical systems.
Role bonuses apply to the player and many roles also strengthen the entire crew. Mixed crews are rewarded.
Crew pilots also reduce fleet death risk.
Adds team critical power and boss phase pressure.
Helps rescue odds and fleet survivability.
Strongest crew rescue contributor; +10 rescue chance on death checks.
Improves team reward multiplier and can earn scan-event bonuses.
Adds flat rewards to the entire crew.
High boss power contribution and explosive bonus events.
Largest personal survival bonus; strengthens team survival.
Improves team rewards and has frequent salvage bonus events.
Your weapon choice persists for future expeditions and changes combat behavior in the overlay with small gameplay modifiers.
Balanced baseline weapon; default for Pilot, Security and Navigator.
!weapon rifleFast close-range profile; default for Engineer and Medic.
!weapon smgHeavy close-range profile; default for Cargo and Salvager.
!weapon shotgunPrecision profile; default for Scanner.
!weapon marksmanSustained heavy-fire profile.
!weapon heavyExplosive profile; default for Demolitions.
!weapon launcherShop values below are taken from the V12 game catalog. Multi-buy and multi-sell support up to 100 items per command.
| Item | Cost | Effect | Command |
|---|---|---|---|
| Medkit ID: medkit | 75 DC | Heals a stored injury before deployment. | !buy medkit |
| Shield Generator ID: shield | 300 DC | Prevents one death and leaves you injured. | !buy shield |
| Armor Plating ID: armor | 125 DC | Reduces injury chance by 12% for one expedition. | !buy armor |
| Thruster Upgrade ID: thrusters | 225 DC | Reduces death chance by 6% for one expedition. | !buy thrusters |
| Recon Drone ID: drone | 300 DC | Finds 200โ450 bonus Det Cord at expedition launch. | !buy drone |
| Targeting Computer ID: targeting | 250 DC | Adds 18% critical chance for one expedition. | !buy targeting |
| Quantum Battery ID: quantum | 250 DC | Increases stage rewards by 60% for one expedition. | !buy quantum |
| Death Insurance ID: insurance | 200 DC | Prevents Det Cord loss on one death. | !buy insurance |
| Emergency Beacon ID: beacon | 650 DC | Revives you once when you would die. | !buy beacon |
| Combat Stim ID: stim | 175 DC | +10% critical chance and -5% injury chance for one expedition. | !buy stim |
| Deep Space Scanner ID: scanner | 275 DC | Finds 150โ300 Det Cord and boosts stage rewards by 15%. | !buy scanner |
| Weapon Overdrive ID: overdrive | 300 DC | Adds 25% critical chance for one expedition. | !buy overdrive |
| Auto Repair System ID: repair | 350 DC | -5% death chance and -15% injury chance. | !buy repair |
| Lucky Data Chip ID: lucky | 250 DC | 30% chance to double your final expedition reward. | !buy lucky |
| Prototype Jump Drive ID: prototype | 500 DC | -10% death chance and +35% stage rewards. | !buy prototype |
Targeting Computer + Weapon Overdrive + Combat Stim.
!buykit combatShield Generator + Armor Plating + Death Insurance.
!buykit survivalRecon Drone + Deep Space Scanner + Medkit.
!buykit explorerSurvivors can recover Scrap, Alien Tech, Quantum Parts and Weapon Parts, then convert them into expedition equipment.
Most common salvage material; used in Field, Recon and Siege recipes.
Rare xeno material used to build the Prototype Jump Drive.
Rare component for Recon and Prototype crafting.
Combat salvage used by Field and Siege recipes.
| Recipe | Requirements | Output | Command |
|---|---|---|---|
| Field Kit | 4 Scrap + 1 Weapon Part | 2 Medkits + Armor Plating | !craft fieldkit |
| Recon Kit | 3 Scrap + 1 Quantum Part | Deep Space Scanner + Recon Drone | !craft reconkit |
| Siege Kit | 2 Scrap + 3 Weapon Parts + 350 Det Cord | Overdrive + Targeting + Stim | !craft siegekit |
| Prototype | 2 Alien Tech + 1 Quantum Part + 500 Det Cord | Prototype Jump Drive | !craft prototype |
Relics cannot be bought, sold or traded. Duplicate drops rank the same relic up to Rank 5. Normal surviving players have a 1% relic roll; survivors of a defeated boss have a 4% roll.
Bound relic; ranks up through duplicate drops.
Rank 1โ5Permanent bound relic with rank-based power.
Rank 1โ5Permanent combat-themed relic.
Rank 1โ5Each rank adds +1 percentage point to mission rare-loot chance.
Rank 1โ5Permanent bound relic; ranks stack to 5.
Rank 1โ54% self-revive chance per rank when death would occur.
Rank 1โ5V12 rolls materials after a surviving expedition and mission stages can also award mission-specific rare loot.
Quantum: 4%
Alien Tech: 7%
Weapon Part: 13%
Scrap: 34%
No material: 42%
Quantum: 8%
Alien Tech: 15%
Weapon Part: 13%
Scrap: 34%
No material: 30%
Individual missions carry their own rare-loot chance and Det Cord value. Fortune Matrix adds +1 percentage point per relic rank to these mission rare-loot checks.
Survivors earn 12 XP + final reward รท 15 + 15 XP for a defeated boss. Death awards 5 XP. Armor appearance tiers increase automatically at 100, 500, 1,700, 4,000 and 8,500 XP.
Complete 1 expedition.
Complete 25 / 100 expeditions.
10 critical hits / 10 rescues.
1 / 10 boss kills.
Earn 10,000 lifetime Det Cord.
V12 keeps the existing Det Cord, XP, inventory, relics, quiet-chat flow, hourly expeditions and multi-buy/sell systems while adding the persistent campaign layer.
Persistent sectors, faction-specific battlefields, 8 mission objective types and progress that carries between streams.
Role formation lanes, visible enemy HP, regular-fire damage, kill feed, destructible cover, Last Stand and MVP cards.
Armor tier, rank, weapon, injury state, relic power, materials and crafting all persist across expeditions.
Scrap, Alien Tech, Quantum Parts and Weapon Parts plus four craft recipes and physical drop events.
Three-phase boss battles: Shields โ Armor โ Core, with clutch checks and boss caches.
Item use, drops, injuries, deaths, rescues, extraction and cinematic events are sent to the OBS overlay while chat stays readable.